Role
UX designer
Features
Team
3 Designers, 2 Researchers, 1 Engineer
Duration
3 months
Clock-face Input and Voice guidance
Tapping on a specific location or point of interest could trigger an audio description of that location or object.
Tapping on a specific location or point of interest could trigger an audio description of that location or object.
Modular UI with predefined functions
Customizable widgets gives users the flexibility to adapt their system to unique needs e.g left hand/ right hand
Customizable widgets gives users the flexibility to adapt their system to unique needs e.g left hand/ right hand
Recent / Saved Locations
Users can save and easily return to specific locations or favorite places of interests.
Users can save and easily return to specific locations or favorite places of interests.
Light / Dark / High Contrast UI
Individuals with low vision may find it easier to read text in high contrast mode. On the other hand, individuals with photosensitivity prefer dark mode.
Individuals with low vision may find it easier to read text in high contrast mode. On the other hand, individuals with photosensitivity prefer dark mode.
User scenario
Background
Existing solutions in the market are two-dimensional, and are not context-aware.
A commonly-used user interface is a 2D floor map with a route to the destination. However, users struggle to make a connection between the real environment and the 2D map. An augmented reality-based navigation system, which posts navigation instructions on the screen of real-world environments for ease of use.
AR as a novel approach for wayfinding.
Market Solution
AR
Usability testing
Identified critical usability issues
1. Overwhelming auditory cues.
Sound delivers messages in a linear and sequential fashion, and the system announces all objects detected in the frame. This can be problematic when the area is cluttered, leading to auditory overload.
2. Lack of allocentric awareness.
Objects identified often overlapped one another due to differences in distance and depth, making it hard to make sense of surroundings.
User research
User interviews
1. More than just going from point A to B
When users are going from point A to B, they often stop by other areas on the way such as bathrooms, water fountains or simply to explore a new environment.
2. Autonomy
Users want to customize types of information that are provided and the level of detail provided. Some users may prefer detailed information about their surroundings, while others may prefer a more general overview.
Iteration
Greater flexibility through multi-modal inputs.
1. Haptics
Provide users with information of their surroundings using clockface input.2. Visuals
give users flexibility to detour and return to original path using waypoints.3. Voice
Personalizing the UI to cater to users’ specific needs.[Usability testing in progress] Check back for more updates!